SlickTires
Architecture & performance
Multiplayer racing, world streaming, and a performance recovery from approximately 8 to 140 FPS.
I’m Hamzeh. I build real-time graphics and geometry systems for games, dental software, and the people who use them.
Games, clinical tools, and geometry systems. Each project connects a technical challenge to the decisions and work behind it.
Multiplayer racing, world streaming, and a performance recovery from approximately 8 to 140 FPS.
Treatment visualization and geometry tools that turn complex dental data into responsive, usable software.
A local STL-to-browser pipeline combining model inference, tooth labels and a focused correction workflow.
ToothGroupNetwork is the underlying open-source model. My work covers STL preparation, local inference serving, point-to-face label mapping, browser visualization and manual correction tooling.


A responsive sculpting core with five brushes, connected-surface selection, and local geometry updates.
Solo Unity development, backend coordination, and business delivery for an ambitious connected-world prototype.
Unity development, Addressables, rendering and gameplay performance across shipped titles.
I developed each project shown here while leading the Unity team. Three studio titles shipped; the others remained prototypes or production-stage work.
A full 3D project developed during my time as Senior Unity Team Lead.
Selected development footageI like the point where a difficult technical problem becomes something people can simply use.
My work sits between graphics, geometry and software architecture. I build hands-on, help teams make clear decisions, and carry the work from investigation to usable product.
Unity / C# · Three.js · WebGL · GLSL · React / TypeScript
Mesh processing · Spatial indexing · Dental visualization · DICOM / CBCT
Profiling · LODs · GPU instancing · World streaming · Multiplayer
Architecture · Mentoring · Team guidance · Planning · Product discovery
From shipped games to clinical 3D systems.
Dental visualization, geometry systems and technical leadership across Unity and the web.
A parallel consulting engagement spanning multiplayer, architecture, optimization and team guidance.
Solo Unity development with backend coordination and commercial project delivery.
Developed the studio’s Unity game portfolio while leading the team through production. Three titles shipped; other projects remained prototypes or production-stage work.
Shipped game contributions, Addressables, rendering and gameplay performance.